Ever since I began working on CodeCraft, I wanted to implement a multiplayer mode which would allow players anywhere in the world to pit their AIs against each other. With most other parts of CodeCraft taking shape, I now spent some time working on that aspect of the game. In this post I want to talk about some of the design challenges and outline my plans for multiplayer. Continue reading
CodeCraft now has a twitter account which I will use for frequent updates about new features. I think Twitter is a nice fit for this, and I should also be able to integrate the feed into the website which is neat. I will still use this blog whenever I have more substantial content.
Getting this to work was surprisingly easy, mad props to everyone behind Scala.js for creating such an awesome piece of technology.
More than a hundred people clicked through to the CodeCraft tutorial over the last few days, which is a nice start. I don’t have any other statistics though, so I have very little visibility into how many of those are actually using CodeCraft, or don’t know/like Scala/Java, or think the idea or implementation suck, or don’t have the time/patience to perform all of the setup and go thought the tutorial. If you have any thoughts on CodeCraft, do share them, it really helps me figure what I need to be working on!
Today, I am releasing the alpha version of the real-time strategy programming game CodeCraft. (previously called CodingGame, but I want to avoid confusion with codinggame.com). This is the first public release, so there will be various bugs, rough edges and missing features, but all the core functionality is there now. There will be regular releases from now on to incorporate your feedback.
I put up a tutorial and overview of the API on github, so if you want to give it a try go on and head over there. Currently, CodeCraft can be used with both Scala and Java. Happy coding!
Edit: Didn’t quite manage to finish everything today, so release will be tomorrow (Friday), or on Monday at the latest.
The game mechanics, API and graphics for CodingGame are starting to look decent, and I am now ramping up for an alpha release on June 11. Until then, I will be tying up various loose ends and complete the following remaining tasks: Continue reading
In this post, I will go into some more detail about the graphics in CodingGame.
In my opinion, the main purpose of the graphics is to make it as easy as possible to see what’s going on in the game. I want the graphics to be a one-to-one reflection of the game state. All game objects and their attributes have a graphical representation and all world state transitions are highlighted by an animation. The amount of graphical elements that do not serve a function in the game and convey no useful information is minimized. Continue reading
I am currently working on a real time strategy coding game where players develop an artificial intelligence (AI) and can compete against the AIs written by other programmers. It is intended on one hand for beginner/intermediate level programmers who already know most of the basics and are looking for a fun and engaging way to gain further practice, but also for anyone else who enjoys coding and is interested in gaming or AI. There are a lot of great programming games out there already, but I haven’t found one which quite does everything I want.