Edit: Didn’t quite manage to finish everything today, so release will be tomorrow (Friday), or on Monday at the latest.
The game mechanics, API and graphics for CodingGame are starting to look decent, and I am now ramping up for an alpha release on June 11. Until then, I will be tying up various loose ends and complete the following remaining tasks: Continue reading
In this post, I will go into some more detail about the graphics in CodingGame.
In my opinion, the main purpose of the graphics is to make it as easy as possible to see what’s going on in the game. I want the graphics to be a one-to-one reflection of the game state. All game objects and their attributes have a graphical representation and all world state transitions are highlighted by an animation. The amount of graphical elements that do not serve a function in the game and convey no useful information is minimized. Continue reading